Critical Self-Reflection of Comments

Throughout my digital artefact process, several reviews of other digital artefacts were undertaken to ensure and better understand my knowledge of certain people’s digital artefacts. The main resources that I included in my comments were either articles or statistics found in certain academic sources. I tried to keep my comments at a reasonable length as I didn’t want the reader to become bored or tired through reading a large amount of text about a topic that might not even interest them. I gave  my fellow students some positive feedback as well as constructive criticism because I wanted to make the reader feel comfortable so being convivial was the best option in terms of my approach.

The first blog post that I gave feedback to was relating to the remastered version of Crash Team Racing. The student decided to focus on whether or not nostalgia is a driving force for remaking classic games. I really find this topic interesting which made it a lot easier to give feedback to the recipient and luckily there was a huge issue with Crash Team Racing that occurred only a few days ago. Crash Team Racing introduced micro-transactions recently even though they promised that there would be no micro-transactions included on release day. It could potentially be a key element in the analysis of remaking classic games and could especially be helpful to the student undertaking this type of research project. I also think that it is a great idea that the student went with a game that she loves so much as a basis for her analysis.

The second blog post that I gave feedback to was relating to the underrepresentation of female characters in video games. The topic is interesting as being a sports gamer myself, I understand that there is a severe lack of women representation in video games and something definitely needs to be done about it. I placed an emphasis on career mode games like NBA 2K20 who seem to have playable women’s teams but no way to create a female player and use her in a career mode compared to WWE 2K20 which has the same developers and includes a female career mode. It disappoints me that these companies aren’t doing much to increase the representation of women in video games and having sports games including women should be the very start of this. I gave the student a good article that would help them gain a deeper insight into the issues with non-women sports game modes.

The final blog post that I gave feedback to was relating to the purchasing loot boxes or virtual packs as a way of gambling. I strongly agreed with all the points that this student made and being a sports gamer who has spent hundreds of dollars on loot boxes and player packs, it made it a whole lot easier to give some quality feedback. There was one big point that I made in my comment and it was about the psychological side of opening loot boxes and how it releases dopamine to your brain and then once you finish opening the packs, you become mad and angry at yourself for wasting your hard earned cash. I also included a major statistic in the comment which related to EA and its revenue from its Ultimate Team game modes.

To conclude, the comments and feedback I have given throughout the first stage of the process was mostly relevant to my own digital artefact as I tried to make my comments relatable which made it a lot easier for me to write some awesome detailed feedback. Finding the sources was pretty simple and reading them before you link them definitely makes it easier to understand and talk about.

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